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Grimm (UPDATING)
Grimm speaks. . .

Updating...
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You Can Call Him:: Grimm
Real Name:: Lafayette Trancy
Age:: N/A
Race:: A mere bad figment of your imagination and an overseer when there's work to be done.
Sex:: Male

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How He Acts:: Grimm is, if anything, a cocky b*****d with a god complex. He appears to be a laid back and irreverent individual, but this scruffy appearance hides an impulsive, excessively violent personality and a lethal short temper. Grimm is blunt, rude, and absent minded. He has little respect for authority and says whatever is on his mind, regardless of whether or not it is appropriate. At times he can appear cheerful and extremely random, jumping from one topic to another and back again, then the next moment consumed by madness. He cares little for all forms of life including his own and thinks that the world is nothing more than a plague infested nest that needs to be eradicate of its inhabitants. Like every good villain, Grimm doesn't believe what he's doing is wrong, probably because he doesn't kill just anyone. Unlike most, he spends a great deal of time observing and calculating which person he should kill. He will not hurt the innocent, at least that's what he says, or those he believes can be redeemed from their wrong doings, he only harms those he feels deserve it. Taking great pleasure in torturing them too, of course. He's still psychotic after all. Well, supposedly. Grimm is thought to be crazy both due to his vicious frights and unpredictable personality. It's unknown though if he's actually insane or just so smart and conniving he seems like it.

Likes:: Loves chocolate, horror movies, cake, ice cream, candy and ******** with people. It makes him happy.

Dislikes:: People in general and onions.

His Story To Tell:: Not everyone has a beginning and end. Those who were born with a purpose end with a purpose, but those who were merely thrown into the world to make sure those with their purposes end eventually, must exist as long as there are mortals.

Death of the Undying:: He warranted a death sentence on his own existence, challenging the Gods of his world and anyone that dared to stand in his way. He is a creature no world will ever understand and for those who try, a nightmare they can't wake up from. Grimm is someone you dont want to meet on the battle field, he takes great joy when he tortures and slowly kills his victims. He is also known for turning on his own allies. He can be as deadly as a vastly superior force, able to fight against seemingly, overwhelming odds with ease. He is a terror on the battlefield, decimating the enemy single-handedly and with supernatural finesse.

However, he does have limits.

Grimm has to constantly feed to maintain his body's stability. Eating whatever and whoever he can get his hands on. Even his own kind. If he doesn't he becomes sick during battle. His body slows down and is not able to focus, leaving him subject to attack and possibly unable to defend himself. But a taste of his opponent should give him a boost to finish the job and have a snack at the end.

Preferred Instruments/Methods of Frightening::

His teeth:: Grimm's mouth is full of razor sharp teeth designed to tear flesh off bone and with septic pathogens in his saliva, he leaves a nasty wound that will fester and rot the tissue around it.

Imagination:: No need to explain.

Hammer Space:: Grimm somewhat specializes in weaponry, ranging from projectiles to close-combat weapons and explosives. But what he lacks in skill he makes up for with imagination.

The weapons he uses include his Modified Air Zone Punisher, a chainsaw, knives, a double edged sword, a giant gong, a spiked flail, a plundger, a yo-yo, a spoon, a fork, a mace, a giant hammer, a bladed fan, a hand cannon, a hook, a claw, a spear, spiked brass knuckles, and a variety of other things that he keeps hidden in his sleeves and pockets.

All of the items are renforced to keep them from being easily broken, but he doesn't always knows what he will get. Like a game of chance, he could get a sword or a paper clip, but it really wouldn't matter to him. He is extremely unpredictable and will use anything as a weapon. However, he is limited to what he can carry. He is only allowed 5 items on him at a time and one in each battle, which is decided by a roll of a dice.

(Hammerspace, the physical dimension that characters reach into to pull out very large mallets, or other objects.)


Back Up Weapons::
((Not really used in battle.))

Claws of Hades:: Duel hook-ended chain-blades with the power of tearing the souls from any living being. They are depicted as being a set of spiked chains with two hooks glowing purple at the end of each. Grimm is "draped" in them, and they are embodied with his power. These chains are extremely lethal weapons as they allow him to attack at short and long distances. The longer he is in battle, the chains' attack power increases as well as the speed.

Pandora's Box:: Grimm's ultimate weapon of mass destruction!!!....Not really. Pandora's Box appears as an unassuming puzzle box until Grimm cracks the seal and unleashes Hell. Pandora's Box has 6 separate, calamitous forms that it can take once opened, so Grimm has a wide range of weapons all crammed into his valise. These forms range from standard modern ordnance like a chaingun or rocket launcher, to more archaic death-dealers like a giant bolt-throwing crossbow, to the futuristic and extraordinary like a titanic laser cannon or full-on missile platform. While most of these forms look fairly impressive, it is the missile platform that truly astonishes as it encases Grimm in an imposing steel cocoon bristling like a porcupine with missiles for spines.

Powers And Abilities::

The Branch of Sin:: Is the ability to control and freely move your own blood. The Branch of Sin is mostly used as a weapon and can form into various objects. His blood can also extend from Grimms's wounds to be used as an additional weapons and progectiles.(spelled wrong)

Branch of Sin:: Owl's Eyeball- With even the smallest drop of his own blood, Grimm can create spheres which then detonate like powerful bombs. The more blood used, the better.

Branch of Sin:: Fists of Blood- He uses his blood to cover mainly his fists and feet, but also his entire body, for additional defense and power. He can also gather more blood than usual, to create a rock-like formation around his hand, therefore, doing more damage than a "normal" cover. He can also use this Branch of Sin to seal wounds.

Branch of Sin:: Crow Claw- Crow Claw manifests as two large scythe-like blades, made of blood, extending from long cuts on his forearms. While the blades are typically two to three feet long, he can shape the blades in a netting-pattern, in order to greatly lengthen them allowing him to attack people at range, without using more blood.

Reactive Adaption:: Grimm has the ability to adapt to any immediate threat by reaction. If fire were to harm him he would become flame tolerant. If water were to drown him he would grow gills, and so on. ((he would take initial damage but would grow resistant/tolerant to it over time. If someone breathed fire on him, he would burn and take damage the first time, but could "shift" to resist that. Also, it is resistance, not immunity.))

Strength:: Can lift 5-10 tons.

Durability:: Grimm can take blows that would kill any normal man and keep moving, this is because he has put his body through harsh training exorcises on a daily basis. The more damage he takes, the more excided he gets.

Regeneration:: He is exceptionally regenerative. Minor and moderate wounds can heal at a much faster pace then would normally be possible. The greater the wound, the longer it would take to heal.

Speed and Endurance:: Much beyond the reaction time and speed of any human.The main muscle groups in Grimm's body have been re-wired with soft, yet strong natural fibers wrapped in with the actual muscle. These fibers work together to increase endurance, and speed.(Experimental; High Risk of Failure)

Contortion:: Grimm has had his body surgically altered with the Soft Physique Modification. This allows him to be more efficient in gathering information and allows him to dislocate his joints to fit into any space. He then controls his softened body with his energy, allowing him to stretch and twist any part of his body at any angle, elongating and even coiling around his opponent.

Secondary Powers and Abilities::
(Used when needed.)

Mimicry:: With this ability Grimm is able to temporarily copy the skills, physical traits, knowledge, and powers of his opponents just by watching what they do. This includes physical and magical attacks.

Blood Alchemy:: Grimm was cursed and blessed with the strange ability to manipulate all physical matter by using his own body/blood. This rare ability relies on his creativity, will power, and blood to create almost anything he imagines from everything he can touch, as long as he knows how to make it or how it works. His blood is also infused with various metals to allow weapons to be created on the fly when suitable materials aren't nearby.

Candy Beam:: ((Never used, but for my entertainment, if you don't like it then suck it.)) This is one of Grimm's signature moves. It is a unique ability to change objects and living beings around him into inanimate objects. Though he usually turns them into food. Even though the person is turned into chocolate or anykind of food, they can still hear and feel everything going on around them.

The "Dead Bone Rattle" technique:: The dead bone rattle gives Grimm the ability to manipulate his skeletal structure. An example of this ability is when Grimm fires his finger bones from his hands like bullets. Any injuries the skin receives during the process is instantly healed and replacement bones are created to restore the use of his hands. This ability can be used to sprout bones from any point on his body, giving him a quick defense against physical attacks by covering himself in spikes. Grimm can also increase the strength of these bones to steel-like quality, a trait he often takes advantage of when using his bones as a sword.





 
 
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