Swarf: This is the build script, you type in "ant -f build-zomg.xml" and the script will create the java executable. You can try it out, but it'll complain about missing dependencies since you don't have the right tools installed and configured.
Me: Okay, let me try the command...
"ant -f build-zomg.xml"
[.... 5 pages worth of compilation messages ...]
Build complete.
[.... 5 pages worth of compilation messages ...]
Build complete.
Swarf: ... wow, that's not supposed to happen sweatdrop
Turns out 3 weeks ago I was fixing Monster Galaxy, and in the process I installed and configured what happened to the same set of tools that were used to compile programs.
While trying to debug why the orbs aren't showing up, I had to go back to the source code and start debugging. I'm lucky that I had the right environment setup before, which saved a bunch of time. BUT...
After tracing through the server code for a day, looks like all the data were handled correctly. Problem did not rest between the database and the zOMG server. As I just upgraded the server, I thought that the new server must have been the culprit, but I was wrong. gonk
Looks like the problem might be on the Flash client side, which will take much more time to debug. Faced with the task of compiling the Flash client, this time I don't have the right environment setup, and the task will take a long time...
The only silver lining here is that I now have the knowledge and ability to adjust the gold granting amount, and gold curve, since I learned everything about the server while debugging the orb problem.
I think the sun is about to rise... time to hit the sac!