A quick look at what's next
Been scrambling making sure that zOMG is running okay. For a game as complex as zOMG, the number of outstanding tasks is as daunting as all of Gaia put together. The main problem right now was caused by inflation. The number of gold coins which show up on screen was supposed to reflect how much gold you earn, in the hundreds. If you make 1000 gold, you see 10 coins. Now that you can earn 200,000gold from a kill, suddenly there would be 1000 coins on screen, and no one likes to see 1000 coins rendered on screen. XD . Today's fix focus on limiting the gold coin displayed and limit on gold coins rendered. The rest of the day I tried compiling the UI so the gold counter will show up properly, but I kept getting stuck. Luckily Halzy and CodeMonkey are great with Flash, and I should get this fixed with their help.
There will be more fixes and updates for zOMG, but it's important that I focus on the next projects after spending 3 weeks on zOMG. My goal ever since returning was to tackle inflation, and that will be my next focus. There are some backend tasks that need to be handled, but other than that, for the rest of the month, I'll be planning and coding for this.
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