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..........go away yooooouuu................hmmm....
role play charicter RAI!!!!
name: Rai, just Rai. he doesn't know his surname

age: his current body is 19, but he is 2698

gender: male

race: Rai is an half human, half neko. he is very sencitive about this and strongly belives that he is compleatly human. if anyone wonders about his ears and tail, they should keep it to themselfs as he gets very snappy...

skills: Rai is a master of the dark arts (black magic), he has studied it for atleast 1000 years. this has given him accses to a wide selection of spells, both offencive and deffencive. he can controle the flow of mana from both inside and outside his body and is also able to forge mana out side his body too. this is a list of his spells and how they work...

forging mana: all living things have mana ( life force or chakara?). this mana is what keeps things alive. some poeple have the abbilitle to change or forge there mana into other energys. these can be harnessed and used for a viratiy of uses. these uses are normaly refered to as magik. different poeple learn different ways to forge mana, usully choosing from an element to baise there spells on. forging mana takes extreame concentration and disapline, as well as high endurance and skill. Rai can forge most types of mana, but his current body is only 19 and has only a small mana resavoire, giving him poor endurance.

standerd offencive spells: a standerd and easy to learn spell. these can be fast, powerful, and gided depending on how the how the mana is forged. they are made by forming a ball of offencive mana into a part of the body, most commany the hand, whitch is then fired at the opponent. they can be highly damaging and used in a viraty of ways depending on the imagination of the user. Rai can use these in any element.

lighting fingers: a lighting fast spell that is very hard to dodge due to its speed. this is caused by a certain type of raw mana, as it is forced into a small space, sutch as a finger, and consentrated, it trys to leap to the biggest nearby souce of life force. in the early stages, this spell was only cast by the most disaplined af mages as it had a habit of striking the user. this is now resolved by fixing a small amout of forged and easly controled mana with the spell, leading to more control. this spell causes massive pain and gives a nasty burn. this spell uses dark mana.

mana armor: this spell provides reasonable protection from most attacks, it is symply deffencive mana wrapped around the user. it can be renforced by adding extra mana to it after casting and it gives the user a cool black shine too!

flight!: a spell that gives the user the ability to fly. it is cast by pushing a constant flow of mana down out of the body, negating the force of gravity, movement in the air is doen in the same way. this is a cool spell, but flying costs huge amounts of mana. also manuvering in the air is difficult making flying almost useless for both travle and combat. Rai mostly uses it as a extendid jump, jumping long distances or from tree to tree, not to fly.

teleportation: a good dogging spell, cast by fuseing mana with the bodys molicules, deasembleing them, and then relocating them to a nearby area before reassembling them, this spell can move a person short-to-medium distanses, bepending on the power of the mage, in a spilt second. this spell actuly uses all of the bodys mana, but only a small amount is lost. this is fine but if a miscast is suffered then all of the casters mana will be lost. also, this spell has been know to reassemble incorrectly on occation, often being fatel to the caster. these to pionts mean this spell has become imfamose, yet many mages use it as it is terribly useful. Rai can travle up to 70 meters with this spell.

friend-teleportation: the same as above, but you must put your mana into your friends body. this spell has little uses due to the distance restircions and was mostly used as a trianing exesize for more expiranced mages.

deformation: a one hit death spell!!!! this spell works the same as the friend-teleportation spell, but used on an enime. by useing the casters mana to pull apart the enimes molicules, but then purposely lossing concentration before reforming, the enime is surely destroyed. contact is needed between the caster and the target and only a target smaller than the caster can be affected by this spell. also, this spell costs the all of the casters mana as the mana used to tear the enime apart is not returned to the caster. this spell was a result of many failed castings of the friend teleportation spell. Rai does not like to kill anything or anyone, so he keeps this spell to a last resort

dark waves: a cool looking shockwave of dark magik! cast by forging pure offencive mana with pure deffencive mana, this spell works like a fast moving, inpenatrable, moving shield that on contacted with the enime causes horrific internal damage. an expencive spell mana wise, but can be used against multipul targets due to its huge width. Rai likes this spell!!!

air freezes: stops enimes dead in there tracts! pours a heavy type of mana into the air around a nearby enime, making them unable to move. the downside is that the air around the caster also becomes soild, making what would be a incredable useful spell, mostly harmless. as well as that, the target needs to be under 5 meters away for this to work. Rai likes to use this to talk it out with enimes as he hates blood shed.

mana flood: fills the surrounding area with mana. cast by discarging mana from the body. it can have a viratity of effects depending on the type of mana discharged; offencive mana will cause the the light to warp and make the skin inchy and irritated, as well as breathing and moving difficult(the caster is not affected by these) ; defencive mana will prevent magik from being used and slowing down any movements by half speed and therefor doubleing reaction time(the caster is affected by this) ; pure life force mana will reguvinate any living thing in the area, healing wound, weakness, illness and causing plants to grow very quickly. also, any of the manas have the affect of confusing any sort of energy locating skills, like homing spells and wepons. this spell uses a lot of mana and can only be dispelled by the caster! Rai normaly starts a match with this spell as it can have good long term affects.

mana traser: a spell for only the most skilled mages. this works by placing a small, concentrated ball of pure life force(the traser to an enime or object.now there is a mana link between the traser and the caster. this means that the caster can cast spells from the traser. this is extermly useful and can be used in many ways. for example, if the traser is placed on an enime, the caster can then use the mana discharge from the tracer. he can make it much smaller because it is constantly centered on the target and so it uses less mana. unforchanatly, the traser fades after a while and so any spells that were cast through it as dispelled. Rai only just started using this and is still disovering uses.

invisablity!: unseen to the naked eye!! this is cast by puting mana into the light around the caster, this can then bend the light around the caster, making him compleatly unseen exept to energy locating skills. this also means that the caster cant see, but as most mages are good at sencing locations, this is normaly not a problem. Rai like to use this for a quick get-away!

life force ball : an extremly dangerose spell that is forbinnen to be used! this spell is made by symply consentrating raw offencive mana and pure life force mana into the hand. the life force ball is cast quickly and imeditly starts to suck mana from anything within its range. once cast, the mage must imidetly try to make a containment around it using pure deffencive mana. this takes extream consentation and if succsessful, the caster will be almost untouchable!!! the spell draws 95% of the mana from anything within its range with a flash of blue lighting. poeple, plants, magikly infused items, the ball is not picky. this lighting appears to come from the ball but actuly comes from the victim. the more mana that thje ball absorbs the larger it grows and the larger its range gets. ther is no known way to avode getting hit if you are in the range of it and it is reccommeded to surrender if your enime has succsefuly cast this spell.the spell can only be dispelled by the caster. the exteream down side of this spell is the casting period. the ball is cast quickly, but the containment is not.. the mage is very venerable in this time as he cant move. if he does, he will be struck by the ball and will be compleatly sapped of mana, leaving the ball to absorb mana unatended. if a ball is dropped in a mana ritch environment, such as a forest, it will continue to grow and suck mana untill the inteir place is destoyed!! the only way to stop a life force ball is with another life force ball, they will strike eachother and absorb eachother. but seeings as the mage that casts the ball in the first place is normaly o.f.a when a ball goes wild, and there is a lack of poeple that can cast this spell, most balls stay wild and some have been know to obilterate entire conterys!!! Rai loves this spell and has never lost consentation during his casting, even when he got his arm cut off!!!

healing: Rai can heal himself by pouring life foce from parts of his body into wounds, making them heal instantly. a costly spell mana wise and also makes the caster venerable. should be used after, not during a conflict. this can be used to heal allies also

auto-healing: this handy spell allows instant healing duing a battle. by forging any amout of healing mana into his blood stream, the mana will stay ready to heal any wound as soon as it happens, recwiring no attention from the caster. this spell lasts forever, as long as no wounds are suffered. the mana is used up depending on the sereosness of the wound. once all the mana is spent healing wounds will no longer heal themselfs. Rai normaly keeps his system full on the most healing mana it can handle and as soon as he spends some, he tries to repenish it as soon as possable. you never know when someone will deal a fatel blow!

reserection: this spell uses all of the casters mana to reserect a stortly decesed body. only peaple that have been dead for under 5 minites can be reserected. this spell also dooms the casters soul to endless torment in hell, but Rai will never die fully so he doent care...

arms of mana!: a origonal spell invented by Rai!! a variation of the air freeze spell, give the user amazing defence from melee attacks. Rai is a terrable fighter, so he came up with a spell to fix this.useing imence consentration and mana infuesed air, Rai can use the air around his arms to move them very quickly and accuratly, making blocking hand-to-hand combat from opponents easy. this combind with a good layer of defencive mana on his arms means that sword attacks can also be blocked.

Rai probably has other spells, but i havn't come up with them yet

equipment: Rai has only a symple wooden staff and some expencive robes. he spent all his money on his robes, so dont hurt the robes!!!

history: Rai is 2698 years old. he has died 38 times ,10 from combat, 6 from accidentle suicide, 3 from falling out of trees?, 9 from drinking himself to death and 10 from S,T,Ds... most of his history is irrilivent. he lived a standerd adventurers life over and over again. the only raelly important thing is why he is so old. he made a deal with the grim reaper the first time he died, this deal was thet Death would let Rai rencarnate every time he died, in exchange Rai had to take over grim reaping for a 10 year peridoed of every century. he has keeped his deal so far... but Rai is pissed off at how he is always born half neko. this has forced him into denile.

personality: Rai is a nice guy, always hoping to lend a helping hand, in combat he never trys to kill, he knows only too well the feeling of dieing, and trys to make friends out of everyone he meets.





 
 
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