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Val's zOMG! Musings
Give feedback my minions.
Beginning
The Musing:

zOMG! is fundamentally flawed. This is the hypothesis which I'm musing on. What I'm trying to muse is what the flaw is, and how it can be fixed.

The Reasoning:

Take a look at the restrictions placed on zOMG! since November 2008. Soulbinding, doesn't have a precident. We're among the first to have sellable levels, so clearly that was an issue. HOWEVER, it could just as easily have been made so that it was sellable skills rather than sellable levels (reset C.L. to 1.0 on sale).

But that's not the ones I'm pointing at. I'm looking at you C.L. caps and restrictions. I've played a lot of MMOs in my time, but not once have I seen an MMO which not only used them, but fair required them.

(Side Note: I've not once seen an MMO where you can gimp yourself either, to be fair)

Now, this strikes me as somewhat... odd. Maybe it's just zOMG! being unique (note: unique =/= good), or maybe zOMG! is doing something horribly wrong, and I'm betting the latter, since I've never experienced this as a problem in other MMOs.

The Question:


What is zOMG! doing wrong. What do other MMOs have that zOMG! doesn't?

My Theory

A lack of late game content geared towards end-gamers. While obviously no game has infinite content, MOST games have a lot of content geared towards players who are at the final levels.

And this makes sense. While you're playing through the game, there's always plenty to do. It's when you "finish" the game that they need ply you with more things to do.

So at current, my theory is that zOMG! would benefit from late-game areas getting a serious overhaul to make C.L. 9+ events and activities. Including, dare I say it, PvP (the closest thing to infinite content we've found).

What I want you to do

What's your theory? Do you think my points are wrong, perhaps I'm bat-s**t crazy. Or maybe my points are sound, but there's another conclusion that may have been missed.

Also, given the option, would you want devs to improve the late game for the purpose of freeing up restrictions on early game events, or would you rather they stuck with what they've got.






User Comments: [52]Viewing page 2 of 2 · Goto Page: « 1 2 
Valheita
Community Member





Thu Sep 24, 2009 @ 11:48pm


@DWN: I dunno. I mean, they're programmers not economists. Maybe they don't realise that soulbinding it would mean a loss of income.

The update is delayed, but it's still coming.


User Comments: [52]Viewing page 2 of 2 · Goto Page: « 1 2 
 
 
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