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You Can Call Him:: Grimm
Real Name:: Harlequin Trancy
Age:: N/A
Race:: A mere bad figment of your imagination and an overseer when there's work to be done.
Sex:: Male
How He Acts:: Grimm is, if anything, a cocky b*****d with a god complex. He appears to be a laid back and irreverent individual, but this scruffy appearance hides an impulsive, excessively violent personality and a lethal short temper. Grimm is blunt, rude, and absent minded. He has little respect for authority and says whatever is on his mind, regardless of whether or not it is appropriate. At times he can appear cheerful and extremely random, jumping from one topic to another and back again, then the next moment consumed by madness. He cares little for all forms of life including his own and thinks that the world is nothing more than a plague infested nest that needs to be eradicate of its inhabitants. Like every good villain, Grimm doesn't believe what he's doing is wrong, probably because he doesn't kill just anyone. Unlike most, he spends a great deal of time observing and calculating which person he should kill. He will not hurt the innocent, at least that's what he says, or those he believes can be redeemed from their wrong doings, he only harms those he feels deserve it. Taking great pleasure in torturing them too, of course. He's still psychotic after all. Well, supposedly. Grimm is thought to be crazy both due to his vicious frights and unpredictable personality. It's unknown though if he's actually insane or just so smart and conniving he seems like it.
Likes:: Loves chocolate, horror movies, cake, ice cream, candy and ******** with people. It makes him happy.
Dislikes:: People in general and onions.
His Story To Tell:: Not everyone has a beginning and end. Those who were born with a purpose end with a purpose, but those who were merely thrown into the world to make sure those with their purposes end eventually, must exist as long as there are mortals. But if you still want to know then ask. He'll gladly tell you.
Preferred Instruments/Methods of Frightening::
The Red Queen:: The Red Queen is a customized version of the blades used by the Order of the Sword. It has an ornately etched base, and appears to be modeled after the German Großes Messer (lit. "Great Knife" wink , but its most unique feature is that it has been specially customized with a motorcycle-like gear shift which, when pulled, sprays a flammable propellant across the blade and opponent, greatly increasing the power of its blows. This system, known as "Exceed", can be revved up to three times, and can be released either in one incredibly powerful strike, or as three lesser, but still strong, blows. This and several other modifications makes the Red Queen nearly impossible for anyone to use.
Exceed:: By using the Exceed technique to rev the handle on the Red Queen, Grimm can cause it to spray a flammable liquid over the blade, increasing the range and inflicted damage of its attacks, or for certain techniques change their performance entirely.
Pandora's Box:: Grimm's ultimate weapon of mass destruction...For now. Pandora's Box appears as an unassuming puzzle box until Grimm cracks the seal and unleashes Hell. Pandora's Box has 666 separate, calamitous forms that it can take once opened, so Grimm has a wide range of weapons all crammed into his valise. These forms range from standard modern ordnance like a chaingun or rocket launcher, to more archaic death-dealers like a giant bolt-throwing crossbow, to the futuristic and extraordinary like a titanic laser cannon or full-on missile platform. While most of these forms look fairly impressive, it is the missile platform that truly astonishes as it encases Grimm in an imposing steel cocoon bristling like a porcupine with missiles for spines.
Black Blood/Stigma:: Grimm's blood was replaced with black blood as part of the many experiments he has performed on himself. This blood can harden to protect him from serious damage and be used as additional projectile weapons through external wounds, though it causes him to go insane for brief periods
Hammer Space:: Grimm also specializes in weaponry, ranging from projectiles to close-combat weapons and even explosives. The weapons he uses include a chainsaw, knives, a sword, a giant gong, a spiked flail, a yo-yo, a Japanese mace, a giant hammer, a bladed fan, a small cannon, a hook, a claw, a spear and a variety of other things that he keeps hidden in the sleeves and pockets of his jacket. Since this is still a work in progress, he can only carry 5 items in each pocket, limitting what he can have on him.
(Hammerspace, the physical dimension that characters reach into to pull out very large mallets, or other objects.)
Powers And Abilities::
Death of the Undying:: He warranted a death sentence on his own existence, but he still remains. His heart still beats and he still feels pain. The black blood holds him together and keeps him from taking serious damage. But Grimm is someone you dont want to meet on the battle field, he takes great joy when he tortures and slowly kills his victims. He is also known for turning on his own allies. He might be a stong fighter so the trick is to fight him before he feeds. He becomes weak and sick if he doesnt eat and if you do catch him while he's hungry you better finish him off fast or become his next meal.
"Immortality? No, the afterlife is just too afraid to take me."
Unnatural Sensing:: Grimm is able to "smell" emotions much like a wolf or any other type of animal and to some extent is able to detect lies.
Strength:: Can lift 5-10 tons.
Durability:: Grimm can take blows that would kill any normal man and keep moving, this is because he has put his body through harsh training exorcises on a daily basis.
Regeneration:: He is exceptionally regenerative. Minor and moderate wounds can heal at a much faster pace then would normally be possible. The greater the wound, the longer it would take to heal.
Speed and Endurance:: Much beyond the reaction time and speed of any human.The main muscle groups in Grimm's body have been re-wired with soft, yet strong natural fibers wrapped in with the actual muscle. These fibers work together to increase endurance, and speed.(Experimental;High Risk of Failure)
Negative Energy:: It is considered to be the opposite of life (positive) energy, and contact with negative energy by a living being is similar to a heated (positive) object touching a cool (negative) object, with the negative energy 'draining' the life energy from the creature.
Deconstructive abilities:: An incarnation of decadence, rather literally, his energy actively breaks down the structure of any biotic material. This is best described as, a touch of decay. Even the most subtle touch would cause living material to rot away, spreading over the figure with corrosive attributes. Skin destroyed this way cannot be healed; the wounds can only cure if the malignant cells that have been assimilated are removed completely. (Not always active, but rather a choice)
Main Powers::
Mimicry:: The ability to take on the form of another being after having seen their face. With this ability Grimm is able to temporarily copy the skills, physical traits, knowledge, and powers of his opponents just by watching what they do. This includes physical and magical attacks.
Contortion:: Grimm has had his body surgically altered with the Soft Physique Modification. This allows him to be more efficient in gathering information and allows him to dislocate his joints to fit into any space. He then controls his softened body with his energy, allowing him to stretch and twist any part of his body at any angle, elongating and even coiling around his opponent. Grimm also has the power to morph any part of his body into whatever he want. Creating the perfect weapon for any situation.
Merge:: Another unique abilitiy that Grimm has is the power to merge with the bodies of others. By merging with an opponent's body, he can destroy their cells from the inside to slowly kill them. While within another's body, however, he is vulnerable to whatever injuries befall upon the host, in theory allowing the host to commit suicide to kill him, but due to the fact that he is already dead they will only succeed in killing themselves.
Secondary Powers::
Blood Alchemy:: Grimm was cursed and blessed with the strange ability to manipulate all physical matter by using his own body/blood. This rare ability relies on his creativity, will power, and blood to create almost anything he imagines from everything he can touch, as long as he knows how to make it or how it works. His blood is also infused with various metals to allow weapons to be created on the fly when suitable materials aren't nearby.
The "Dead Bone Rattle" technique:: The dead bone rattle gives Grimm the ability to manipulate his skeletal structure. An example of this ability is when Grimm fires his finger bones from his hands like bullets. Any injuries the skin receives during the process is instantly healed and replacement bones are created to restore the use of his hands. This ability can be used to sprout bones from any point on his body, giving him a quick defense against physical attacks by covering himself in spikes. Grimm can also increase the strength of these bones to steel-like quality, a trait he often takes advantage of when using his bones as a sword.
The Reaper:: During battle Grimm makes every attempt to acquire an opponent's blood where, upon consuming it, he draws a symbol on the ground that "links" him with his opponent. Once this link is created Grimm takes on a reaper-like appearance and becomes what is essentially a voodoo doll for his opponent; any damage that is done to him is also done to them. Grimm first uses this ability to give himself nonfatal injuries that bring him pleasure due to the pain it causes to him and the opponent. Once he is done toying with opponents in this way he delivers a fatal blow, killing them. Links can be broken prematurely if Grimm is removed from the safety of his symbol, though it can easily be reestablished by simply reentering its borders.
Necromancy:: Necromancy is a dark and dangerous practice and Grimm loves it. When using necromancy, Grimm is able to summon the souls of the dead and give them a physical form. This is known as “bone-conjuring”. When he does this he either uses the souls as a distractions for him to make a move on his enemy or as way of defense by making a decoy that looks like him and have his enemies attack it instead of his true self. He is also able to converse with the dead to some extent but he only does this when he’s gathering information or just to creep people out. Grimm also specializes in creating puppets out of the dead bodies of humans and other creatures, which is done by removing its entrails and preserving it to prevent decomposition. Since his puppets used to be living their unique abilities remain intact and Grimm can utilize them at his leisure. Every weapon that his puppets wield is also laced with a poison of Grimm's own design; the poison instantly numbs the body and kills the target after three days.