RCP Secondary
• Name: Hallam Knight
• Alias: Hallam-Ko
• Gender: Male
• Race: Metahuman ~ Human/Kryptonian Hybrid, Caucasian ~ British
• Age: 22
• Height: 6 foot 4 inches
• Weight: 190 lbs (Muscle Density)
• Sexuality: Heterosexual
• Former Occupation: Market Stall Vendor, Cafe Waiter, Student, Lifeguard
• Likes:
- Swimming
- Flirting with Girls
- Drinking (Alcohol, smart a**)
- Dancing
- Loud Music
- Banter
- Fighting (if needed)
- Designer Label Clothes
• Dislikes:
- Woman Beaters/ Rapists
- Being Stepped Up To (Threatened/ Disrespected etc.)
- Being Bored
- Snakes (Dishonest and Treacherous People)
- Shanter (s**t Banter)
- Losing
• Personality: A product of British "Lad-Culture", Hallam is the kind of guy you see in American High School Films whom is the bad boy with the motorbike, the wicked sense of humor and is just as quick to get into a fight as he is to sleep with a girl. Both of which are almost done at lightning pace with little thought or feeling.
However, in the British sense of this stereotype... Hallam is pretty much just a womanizer, witty and humorous but sarcastic all whilst sporting a pretty cool accent. He can be friendly but being his friend can be hard as he will often engage in "Banter" which is somewhat harsh and mean. He doesn't mean to hurt your feelings but in the UK this is what men (and women if they prove they can hack it) do to one another. They drink, they swear, they talk about women as if they are objects (until they meet possible girlfriend/ wife material and proceed to get whipped), abandon each other for girls, sleep around, fight others and each other, and then rip the piss into one and other whenever possible.
Oddly enough though, Hallam's natural confidence in himself and his body and his somewhat arrogant nature can make him quite charismatic. He is a somewhat unique individual in the Wasteland; a head strong young man who just wants to "Live Fast and Survive."
• Biography: To understand Hallam's story, we as observers actually have to take a long look back in Human History towards the Medieval Period and the Third Crusade. A man from the House of Ko was selected to pioneer a new Kryptonian space program that would finally see Kryton extend it's reach to the stars and beyond. Some were sent as conquerors, others were pioneers and the rare few were asked to do the immense honour of negotiating with already inhabited planet's sentient lifeforms on behalf of Krypton to form Alliances. The Captain of the Ship known as "The Unifier", Hanz-Ko, was selected to negotiate a peace Treaty with the powerful and advanced Martians of Mars.
Unfortunately, due to a Solar Flare from Sol (Earth's Sun), The Unifier overshot its destination and crash landed on its neighbor Earth. The ship crashed within the borders of Northern Medieval Germany. Hanz was the only one to survive the crash and after staggering his way to a local village, he was found by the local innkeeper and his daughter. They mistook him for a knight (thanks to the odd clothes he was wearing) and sheltered him for the night. Hanz woke up the next morning, fully healed and confused as he could not understand the people around him. His inability to understand what was going on caused quite a fuss when he got in the way of the Tyrannical Baron who was in charge of the village. The Baron, annoyed that he was thrown off of his horse, tried to take Hanz-Ko into custody. Hanz's new powers under the yellow sun began to manifest themselves as he shattered a sword that was swung at him and he threw off three men. It was a painful experience and Hanz panicked as more and more of the peasants looked on in horro at the man's brute strength. He couldn't understand what they were saying and even when the Innkeeper's daughter tried to approach him, Hanz felt nothing but fear and confusion eventually flying off into the wilderness and finding the wreckage of the Unifier.
Burying his crew mates, Hanz went back to the village with some supplies and useful materials from the Kryptonian ship. When he returned to the village, the Baron had once again returned and was threatening to burn down the village unless Ko handed himself over. The Innkeeper's daughter pleaded with the Handsome Hanz not to sacrifice himself for their benefit but the alien did so and though the Baron tried every which way... He could not seem to execute Hanz. The Yellow Sun Radiation had made him invincible, something that the Papacy had not failed to notice.
Having just lost Jerusalem to Saladin's Muslim forces; rumors of the invincible foreigner from the Sky travelled fast to the Vatican. They immediately petitioned for Hanz to be freed from the Baron's prison (a place the Papacy would learn that the Kryptonian had stayed in order to save the small village that had helped him) and to be delivered to them. Hanz requested that the Innkeeper's daughter accompanied him and used his Kryptonian tech to help learn the different languages of Earth. He was a free man and was happy exploring the strange places in which he found himself. But soon things would change for Hanz-Ko in an exceptional way.
Hanz-Ko (newly dubbed "Hanz Kough", a German name) met with the Pope and told him his story with a few omissions - such as where he actually came from and his ship - and the Baron was immediately stripped of his lands as a follower of the Devil. It turned out that Hanz's story had the Pope convinced he was an angel sent by God to help the Christians reclaim the Holy Land. The Innkeeper whom had sheltered Hanz was given the Baron's fiefdom and Hanz was drafted into the Third Crusade.
Made to rendezvous with Richard the Lionheart outside of Acre, Hanz was put to work helping to improve the already tired siege weapons. Hanz was also deployed to the front line by Richard and after breaking through a wall (alone thanks to his powers), Hanz led the charge in a war he didn't understand nor care for. He saw the horrors that the Crusaders inflicted upon the Muslims of Acre and afterwards at Jaffa; Hanz deserted the army. He could no longer take the taint on his soul. He disappeared. Two weeks later the Innkeeper's daughter disappeared from under a Vatican Guard and Hanz disappeared from historic record.
Fast forward to 2015 and Hanz-Ko is long forgotten and Hallam Knight is the man of the hour. A British Boy with big dreams, he achieved a scholarship to MetU through Water Sports like Water Polo and Swimming. It was whilst he was settling into his dorms on Campus that things took a turn for the worst and his dorm was infected with the Amazo Virus. At first thing it nothing more than what the British termed as Fresher's Flu (an ailment that strikes Uni students in their first years due to mixing from people from different places with different bugs), Hallam tried to continue training and began to amp up his regime to compete in an upcoming triathlon. He eventually collapsed on the MetU Athletics track and was taken to a hospital.
The Amazo Virus attacked specific things inside Hallam's genetic structure and caused them to mutate at an alarming rate; these strange anomalies were the left over genetic markers of Hanz-Ko and Kryptonian in origin. It turned out that Hallam was Hanz-Ko's descendent and the Amazo Virus recognizing Kryptonian DNA sought to mutate and replace Hallam's existing Human DNA with the newly formed Kryptonian cells. The incubation period and Virus acted as a sort of catalyst and metamorphosis respectively for Hallam but when his two genetic structures reached equilibrium... Something strange happened. Hallam's Half Krytonian and Half Humanbody began fighting the Amazo Virus and halted the mutation at a state of genetic balance and duality. Instead of making him a full Krytptonian like Superman; Hallam's genetic structure was now more similar to that of the Superboy, Kon-El, he was now of both worlds and had the natural psychic powers that seemed to happen with Hybrid children of these specific races. He wa skept under close watch by Star-Labs and LexCorp in Metropolis Hospital and was eventually discharged when more and more emerging Metas began to fill the hospital.
it wasn't until much later that Hallam's body would begin to reject itself. He began to have seizures, suffer immense migraines and spasms. Hallam was dying and afraid to do so, he began to put up a staunch resistance. He wanted to live and he would do so by whatever means necessary... it wasn't like he didn't have the power to try.
• [ Name of Object ]: [ Abilities of the Object ]
• [ Name of Object ]: [ Abilities of the Object ]
• [ Name of Object ]: [ Abilities of the Object ]
• [ Dual Heritage Human/ Kryptonian Physiology ]: Unlike Superboy, Hallam is not a hybrid clone of a Kryptonian and a Human but a naturally born descendant of a Human and Kryptonian partnership. Although the relationship was distant and almost ancient the Amazo Virsu picked up on the Kryptonian Genetic Markers and replicated them wildly. This changed Hallam's genetic structure to make him a Kryptonian and Human hybrid. As such under the effects of a "yellow" sun, Hallam possesses the half-potential powers as an average Kryptonian. These include:
- ► Superhuman Strength: Under his own power without the use of a telekinetic field, Conner can lift a few tons of weight.
► Invulnerability: Even without the application of his telekinesis, Superboy can resist most forms of physical trauma on his own.
► Accelerated Healing: Superboy have a ability to heal himself (from the wounds or diseases of others or themselves).
► Self-Sustenance: Superboy can live and speak in vacuum of space just fine even though that he had difficulties to breath in space when he was in first time touch with it.
• [ Telekinesis ]: Like Superboy, Hallam has full telekinetic powers; he's used it to levitate and repel objects and people, create force fields and shoot telekinetic blasts.
- ► Tactikinesis: Superboy's body is completely surrounded by an invisible field of telekinetic energy, protecting him from harm and enhancing his physical abilities. This can also be used to manipulate objects that are on the same surface as the user (such as the ground) or to fly by pushing his own body through the air (this usually requires effort though).
► Superhuman Strength: Superboy uses a telekinetic field to lift a heavy objects.
► Simulated Heat Vision: Superboy by vibrating molecules within his line of sight Superboy can set things ablaze through the application of extreme heat.
► Simulated Invulnerability: Superboy uses his telekinetic ability to create invisible force field around hsi own body.
► Enhanced Senses: Superboy have ability to perceive the world in greater detail than the five sense the average human possesses. This includes augmented or superior versions of sight, hearing, smell, touch, and taste as well as "extra" senses.
► Flight: Superboy uses his telekinetic ability to simulate flying.
• [ Limited Telepathic Ability ]: Hallam, like Superboy, also has limited telepathic capabilities. These abilities usually involve the perception and observation of psychic phenomena and psionic energy but does not allow for the manipulation of such. This may not sound very useful but is as it renders Hallam unable to control people telepathically.
- ► Telepathic Communication: Hallam can telepathically converse with others thanks to his mental abilities. He can also be used as a hub for other people to talk through. Although this ability does not require physical touch it can become strenuous the further apart the conversing parties are.
► Empathy: Hallam can feel and perceive the emotions of people around him on command. It can be useful to find people or to tell when people are lying. Hallam cannot manipulate the emotional state of others though like some Empaths.
► Tactile Retrocognition: Through contact, Hallam can search and see the memories of others or experience them almost as if they were his own. Useful for finding out information. Hallam cannot manipulate the memories of others.
► Psychometry: The user obtains historical memories or sensations concerning beings and objects they can observe by their senses. With objects they gain the knowledge including the makers, users, and even those who have on passing used the object, and what has been done with it. With living beings or parts of the body the user learns their general life-history, but doesn't gain anything of what they were thinking or feeling.
► Tactile Language Absorption: A specific type of Psychometry, Hallam can learn different languages by touching their speakers. This does not have to be via a kiss but Hallam is not adverse to such a method.
► Telepathic Resistance: Thanks to his own telepathic powers, Hallam has some telepathic resistance. However, it is also down to the skill and power of the opposing telepath as to how long Hallam can hold out against them. If a powerful telepath attacks Hallam, it will be up to his own wits to try and stop them as well.
• [ Newly Acquired Genius Level Intellect ]: Hallam now has the potential to be a genius thanks to his mental powers, enhanced processing power and his extra senses. However, because it is still quite new to him he has not yet attained the level of Intelligence that deems one a "genius". He instead has occasional moments of greatness and will need to train it further in order to reach his full mental peak.
• [ Emergency First Aid Trained/ Life-Saving Trained ]: Hallam is trained in both Emergency First Aid and Lifesaving thanks to his job as a Lifeguard.
• [ Champion Level Swimmer / Peak Human Conditioning ]: Hallam was a Champion Swimmer in the UK and attended Metropolis University on a Sports Scholarship for both Lane Swimming and Water Polo. As such he is extremely athletic and maintains this through exercise. He was training to move towards running Triathlons but the Amazo Virus cut that short.
• [ Bantersaurus ]: Bantersaurus, Arch Bishop of Banterbury, Banter Chief are all British Slang titles given to someone who has "Top Quality Banter". Hallam was known as such and often showed great wit in his interactions with others.
(You need at least two relevant ones or that they balance)
• [ Unstable Genetic Structure ]: Much like Superboys Kon-El and Jon Lane Kent, Hallam's genetic structure is very unstable. His genetic duality seems to be at a loss of how to mix together successfully and it can cause him great pain and/or seizures when he is pushed too far using his powers. Hallam is looking for a way to help stabilize himself but is worried he may run out of time before he does so.
• [ Blinding/ Unawareness/ Sensory Overload/ Lapses in Concentration ]: In order to use his Telekinetic Powers, even his tactile ones, Hallam must be fully aware and able to see what it is he is doing. As such, blinding him, taking him unawares or overloading his senses (including his new one and extra ones) will create openings for you to exploit due to an inability to focus on or see what is coming.
• [ Overconfidence ]: A weakness of many, Hallam can become overconfident and reckless. This can result in openings in his Telekinetic Field through lapses of concentration etc.
• [ Magic ]: Hallam's Kryptonian physiology is rendered inert against Magic much like Superman's. As such, he will will only have his telekinesis to rely on in fights with magic users.
• [ Stronger Telepaths/ Telekinetics ]: Stronger., more experienced telepaths and telekinetics can be troublesome for Hallam.
• [ Tactile Powers ]: A lot of Hallam's powers are tactile and require physical contact for them to work.
• [ Gen-Actives ]: Gen-Actives (people whom have been treated with Gen-Factor to give them powers) are able to resist Hallam's telekinetic powers.
• Hallam speaks in a heavy British accent. He is from London originally, so it can be somewhat strange for the Americans that surround him when he talks. His dialect and slang can somewhat make him hard to understand.
• Hallam is well endowed. A fact he is very willing to share.
• Hallam is currently looking for a way to save his own life. He is breaking into as many Laboratories as possible to try and find a device or anything that may save him. He is also undergoing analysis at LexCorp whom seem very interested in him.
• Hallam was not aware of his Kryptonian ancestry until he received his powers.