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Day Sixty- End of September |
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Thanks goes to legends for showing me this and allowing me to use it. Sneasil is my favourite, and this is where he found it http://www.pokemonaholic.com/pokegifs20.html
Uni begin tomorrow, the start of October. Expect journals to be random. Though I wonder if people are reading them now.
Anyway, I may or may not have mentioned back in Febuary my intrest in the game MySims, which back then confused me very much, as I have somewhat disliked The Sims. Anyway, as everyone knows, they came out this month, and I now have both, and here, I shall talk about each one, then compair them to tell YOU, the one reading this, which I think is better for when and where. And I shall begin with MySims DS.
MySims DS version
A rather simply yet catchy opening tune on the title screen. Pressing start allows you to use one of two save files avaible. Once started, you are asked by some unknown person where you are headed. Name the town and they'll call it a dump basically, and they aren't kidding, the only activity is the town, everywhere else is empty. But you chase a kid in a dog suit, and that's where the game begins. You have to stop at the town hall after losing the kid, and then partake in a timed conversation to become friends with the mayor, and that's the story of the game, timed conversations. Succeed and you become friends, fail and they'll be so angry you can't try again until the next time zone(so fail in the morning and you can try again in the afternoon), but don't worry about it in the tutorial, its basically a given that you'll befriend the mayor and her weird son in the odd dog outfit. The game follows the same timed conversation pattern for EVERYONE you meet in the game, it'll never change.
Its all good fun for an hour, but its repetativeness after that will bore you. So if you can remember things well, or want something that doesn't get so repetative fast, don't get this version.
MySims Wii version
A totally different story. It opens to show there are three save files. And before anything, your told the story of your town(its not prenamed clearly) and the mayor says she's looking forward to you arriving. Note, the mayor here is the SAME mayor as in the DS version, but this version lacks her dog suit wearing son.
You arrive and are taken to see your new house... with one problem, the house wasn't built. So now you get a tutorial on how to make houses, take note of this, you'll be doing it a lot from here on and its loads of fun.
Now that's done, she'll take you to find essences. You'll need them to paint things for people, so have fun gathering them. Watering a tree doesn't get as many essences, but doesn't harm the tree, fertalising it forces tons of essences to grow, but harming the tree, and the chopping is self-explanatory. WHen you harm a tree, water it, that heals a damaged tree. Harm a tree enough and it becomes a dead tree, and only dead trees give the Dead Tree Essence (needed for sims that love spooky stuff).
Now with ten apples, she'll take you to see your workshop, but, suprise suprise, it wasn't finished either. You get to build it, and then work on a sculpture. Now that's done, you get to do things for yourself, and you'll work on things first of all for the mayor. Once everything is done for her, you have to help the flower shop owner, and when finished, you'll have your first star. Now you can move in more shop owners and normal sims. The first of these is Chef Gino. Others have said you can either get Vincent the museum owner, or DJ Candy, the nightclub owner, but I've got both. Who you get in the town depends on when you go to the hotel and who you convince to move in. Altogether, in about five hours gameplay I've got the chef, the DJ, the museum owner, the ice cream maker, the arcade owner, the librarian and the boquet shop owner(who had to go out in the forest because I ran out of room in the town).
With each star the world becomes bigger. Star one gives you the axe, used to chop through fences. At the first star, its only usefull for opening the main town's essence cave. Star two gives the saw, which can clear the way to the forest where more empty plots become avaible. Star three gives the pickax (I'm about to get this) and allows entry to the desert, and Star four gives the blow torch (used, for all I know to get deeper in the forest). Star five gives NO new tools, but allows the six Uber sims to turn up, and they will only agree to move in IF the town is maxed out on the stats that they like (so for the Spooky Uber, the Spooky bar of EVERY house, inside and out must be at the max, same for all the others).
In all, this version can have you playing for hours without becoming a chore to even pick up, evidenced by my near five hours of gameplay. It makes me laugh seeing what all the sims get up to, and I have enough tasks to keep me busy for another five yet.
So which version do I recommend? Simple. Both. Why? Well, if you have a DS and Wii, sure the two versions can't interact, but if you have a sibling playing another game for ten hours plus a day (like my sister playing Enchanted Arms on the XBox 360 for ten hours or more a day) then you'll get your daily MySims play from the DS one, but when that becomes a chore, then grab that Wiimote and nunchuck and get building things for fun, as MySims Wii does what the DS one so promised, but failed on delivering.
Now I've come to the part where I'll give the pros and cons of each one. DS version + Simplistic and quick to understand game play + Set routines of each commercial sim and set spots for tourist sims + Small day span - Small day span, it'll be night in the game before you know it - Set routines of each commercial sim and set spots for tourist sims, you want them to SEEM real, by being spontanious in what they do, not robots where you can plan what you do to interact with as many sims as possible per game day. - Tourist sims can't move in and are easily angered - You can't build your own furniture
Wii version + You get to build EVERYTHING. Want to build your own home? Sure, go ahead. Want to redecorate the town hall to your liking inside it and outside it? Yep, can do. Want to make a Mario or Triforce thing for your home? Go to your workshop, all you need is there. + Great interaction with Sims. They are spontanious here, why one sim danced to music at midnight on one day of the week, and the same time next week, they were launching a rocket instead! There is NO set routine for them. + Essences to change the paint colours of things. They can be found anywhere, heck, you can find chocolate cake in the ground in the forest. + Large maps. Unlike the DS one, the maps of each section is huge. Yes its a set size, but it's still big. - If your hands shake all the time, like mine (small jitters mind you, only when I'm trying to be accurate) then building things will get annoying. Though if your hands don't shake AT ALL, then change the minus to a plus, the accuracy is great. - The only mini game I've found so far is fishing, and that's not a true mini game. - To get the Uber sims, you may have to upset 3/4 of the sims in town by making the whole town match the stats they like. But once they're in, I believe you can change everything back to normal.
So there you have it, details, pro and cons, and even which version for when, on Electronic Arts latest Sims game. To be honest, back in Febuary I had my doubts on this latest game, thinking it'd be more like The Sims, than a mix of Harvest Moon and Animal Crossing with The Sims, but EA proved me wrong (more so on the Wii version). I can safely say MySims has stopped me playing Animal Crossing Wild World each day. Its lots of fun and I recommend this to anyone, even if you dislike EA and their 'The Sims' games.
Aceyjj · Sun Sep 30, 2007 @ 10:22am · 0 Comments |
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