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Cliff
Punches: Nasty left cross for a standard, and an uppercut for ducking. Low damage overall, but the best damage for a punch in the game. Kicks: Lunging front kick for standing, sweep for ducking. The lunge kick offers amazing pushback. Slashes: I'm thinking some kind of whirling attack, like an infinite combo with workable gaps. Huge range, mighty damage, BIG gaps. As for ducking, same deal, except low attacks. Heavy Slashes: Massive downward slash standing, thrust ducking. Either way, a huge amount of range and scary damage, but recovery time's a b*****d. Throws: I'm thinking some kind of two-second stranglehold with the weapon. Special 1: Cliff's signature, the impale. Essentially, a couple of forward-rushing steps followed by a huge lunge with the weapon. Mid-height, and consider the entire screen covered. Special 2: A single hurled explosive. Large damage, mid-height, slow as all ********. Super: As the set-up, Cliff licks the blade of his weapon. Then, a cat-shaped meteor falls from the sky, colliding with the target. Icing on the cake, he rushes up to the target, leaps in the air, and pulls a Sephiroth. Opening pose: Knife stuck fast in the ground, Cliff kicks it to intimidate his opponent by kicking it right above their head, evil laugh. Victory pose: Sits on the one he defeated and huffs to himself. Taunt: Cliff licks the blade of his weapon, and laughs like a maniac. Stance: A bit upright, arms drooped only a few inches behind himself, knees easily bent. Basically a laid-back-casual. Style: Power and range of stupid, but slow and few options for close-range. Speed/Power: Speed 2, power 8
Laertes Ursus · Sat Feb 13, 2010 @ 09:11am · 0 Comments |
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