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Life of a Kitsune Demon Hunter...on Earth!
Kyotoryo Kenpo
Discipline, Observation, Zen

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___Description:
Hot heads and unneeded movements get one killed in a fight between life and death. The Kyotoryo Kempo style was forged by the Kyotoryo family, one notorious for assassination, no matter if the opposition was armed or unarmed. The style excels at minimal movement, flawless timing, and dispatching foes effectively, whether there is one opponent or multiple. It is similar to styles to take opposing forces and uses them against enemies, but this style does so to eliminate, not just subdue. Users of the style are said to have the appearance of a cold and patient tiger, but house the ferocity and might of a dragon.

___Training: Users of the style train by full-contact methods, and rarely ever go up against the same combat style multiple times in one day's worth of work. This keeps the shinobi on his or her toes and allows him or her to adapt to said combat style. Sometimes to trainer will use close-quarters power styles, other times ranged weapons or ninjutsu. It allows the user to adapt to future opponents, even if they use a combat style the user is not familiar with. When not fighting, they have their body cope with the environment, allowing them to find ways to use it to their advantage and their enemy's disadvantage.

___Notes:
• One must be naturally or must become level headed and calm in order to properly use the Kyotoryo Kempo techniques. Emotions such as anger or fear must be contained. If these are shown, the techniques used will either outright fail or be halved in rank of effectiveness.
• The Kyotoryo Kempo is something anyone can be taught to utilize, but cannot be found in public banks. A would-be user must find an actual user of the style to learn it.
• Because of the nature of the style, defensive techniques used against weapons are still viable (Hitting the flat or dull part of a blade for example).
• Stances may be learned quickly (One post).

___Kaburagi-Ryu [1]

Kira hon'no (Killer Instincts)
Simple :: C-Ranked :: Passive
This is the state all users must enter in order to use Kyotoryo Kempo techniques. Some users of the style are always calmed enough to constantly be in this state, others must use a process to grow into the state. Regardless of the user's situation, this is a must, and is the first thing the user will learn.

Kaburagi-Ryu Sutansu
Stance
This stage is the base of all Kaburagi-Ryu stage techniques. The shinobi plants his or her feet in what appears to be a flat and sturdy form, but in actuality, the weight is on the balls of his or her feet which allows for free movement. The hands of the shinobi are as follows: the dominant hand is positioned forward and right above the level of his or her forehead, the other hand is placed forward right below waist level. Both hands are open and the fingers have a slight tension placed on them. This stance is taught to users of the style immediately before learning the actual techniques, and is something easy to pick up on.

Tomei-sei [Transparency]
Simple :: D-Ranked
Using minimal movements, the shinobi lightly sidesteps and rolls their body towards their dominant side to dodge a forward attack. During this movement He or she then brings up his or her fist to hit the opponent on the nose with the back of their hand.

Nise Danto [False Decapitation]
Simple :: D-Ranked
One of the few non-lethal techniques of the Kyotoryo Kempo style, the shinobi does a full barrel spin to position him or herself at the target's side and delivers an elbow blow to the back of the opponent's head. This can be used as a counter to easily read movements.

Nefesh Ashi [Nefesh Foot]
Complex :: D-Ranked [Unleash]
After using Sphere Waltz, the shinobi spins to deliver a chakra-concentrated kick aimed for the oppoent's back.

___S t a g e T w o [2]

Suteppu o Tenmetsu [Blink Step]
Simple :: D-Ranked [Waltz]
After using Forward Waltz, the shinobi can use Blink Step, a movement that allows them to immediately change the direction their moving at a speed that makes them appear to flicker and actually increases the user's speed for a few steps. This can also be used to avoid a precise, oncoming attack.

Kansha no Kuresshendo [Crescendo of Gratitude]
Simple :: D-Ranked [Waltz]
A follow-up of Stage 1 Waltz movements or Blink Step, the shinobi hurls themself into the air in a barrel roll to either position themself above the opponent, or to get away from said opponent.

Ruach no Supia [Raunch's Spear]
Complex :: C-Ranked [Unleash]
The shinobi using Blink Step to dash forward towards the opponent, the shinobi, with both hands concentrated with chakra, hits the opponent straight on, like a spear. Due to the Blink Step movement, this move can surprise the opponent due to the sudden burst of speed.
*Must have used Blink Step before hand.

Ruach no Hantei [Rauch's Judgement]
Complex :: C-Ranked [Unleash]
After using Crescendo of Gratitudue, the user concentrates chakra into their heel and uses the force of gravity and their momentum to bring hell down upon their opponent. This move is strong enough to create medium-sized craters in its wake.
*Must have used Crescendo of Gratitudue before hand.

Ruach Suru Nefesh [Nefesh to Rauch]
Complex :: C-Ranked [Unleash to Unleash]
After using Nefesh Fist, the user follows up with a chakra-concentrated uppercut or backflip kick. Either has the power to send unprepared opponents skyrocketing.
*Must have used Nefesh Fist before hand.

___S t a g e T h r e e [3]

Forōsurū [Follow Through]
Complex :: D to C-Ranked [Waltz/Unleash]
Normally, the shinobi only uses one [Waltz] technique at a time. However, having used the style for this long, the shinobi can utilize a [Waltz] and a succeeding [Unleash] of Stage One or Stage Two at the same time for one D-Ranked cost if from Stage One, or one C-Ranked cost from Stage Two. Is automatically learned after learning Nefesh to Rauch.

Bīingu no Fuzai [Absence of Being]
Simple :: C-Ranked [Waltz]
Stand alone or a follow up of Sphere Waltz, the shinobi using their momentum and light steps to avoid and evade by spinning, concentrating their 'hit box' and making off-center attacks miss completely while positioning themself in the optimum striking or evading position.

Neshamah no Aki [Neshamah's Fall]
Complex :: B-Ranked [Unleash]
A follow-up of Absence of Being, the shinobi concentrates chakra into their leg while going from a standing spin into an aerial berral roll. The shinobi then brings their heel upon the evaded opponent, aiming for either their head or shoulder. This technique can also be done by crouching after the initial spin and by pushing off the ground with their hands, the shinobi can kick at the opponent's chin or their method of attack (Fist, weapon, etc.)

Neshamah Suru Rauch [Rauch to Neshamah]
Complex :: B-Ranked [Unleash to Unleash]
After using the movements in Nefesh to Rauch, the shinobi adds an addition attack: a chakra concentrated heel drop to the body of the airbourne opponent. (The entire combo, Nefesh to Rauch then the addition of Rauch to Neshamah, is treated as one technique)

___S t a g e F o u r [4]

Gōsutosuteppu [Ghost Step]
Simple :: B-Ranked [Waltz]
An upgraded version of Blink Step, the shinobi now moves in a flicker for upwards to ten steps. During this time, their speed is essentially ten fold for this short burst.

Chayah no Jikkō [Chayah's Execution]
Complex :: A-Ranked
After using Ghost Step, the shinobi unleashes a chakra-concentrated shoulder tackle on the opponent. Afterwards, the shinobi uses their elbow to hit the opponent's chin. Using the momentum, the shinobi finally performs a round-house kick on the opponent's head.

Chayah Suru Neshamah [Neshamah to Chayah]
Complex :: A-Ranked [Unleash to Unleash]
During the Rauch to Neshamah combo, the method of launch is altered for added damage. Instead of simply performing an uppercut or backflip kick, the shinobi drives their foot into the opponent, then bends back, placing the combined weight of their opponent and themself on their palms. This launches both combatants into the air. From this position, the shinobi performs a spinning push (a drill kick of sorts). With this change, the heel drop carries added momentum, delivering a more devestating attack.

___S t a g e F i v e [5]

Forōsurū o Shūtoku Suru [Master Follow Through]
Complex :: C to B-Ranked [Waltz/Unleash]
Normally, the shinobi only uses one [Waltz] technique at a time. However, having used the style for this long, the shinobi can utilize a [Waltz] and a succeeding [Unleash] of Stage Three or Stage Four at the same time for one C-Ranked cost if from Stage Three, or one B-Ranked cost from Stage Four. The exception is an [Unleash to Unleash] combo. Is automatically learned after learning Neshamah to Chayah.

Neshamah Suru Yechidah [Chayah to Yechidah]
Complex :: S-Ranked [Unleash to Unleash]
An addition to the Neshamah to Chayah combo, the shinobi ends the string of attacks with a divebomb. In this new developement, the mastery of chakra control within taijutsu is shown. Right before impact, the shinobi forms a sphere of chakra between his attack point and the body of his opponent. When the three collide with each other, the sphere seems to implode.... the explodes. This can be highly dangerous to both parties involved, as such raw chakra power can easily backlash on the user as much as it can damage the victim. (Roll six sided dice. Odd Number = Backlash, Even = No Backlash). The only way to prevent the Backlash effect, which completely trashes the user's body and will make the user remain unable to use chakra unless they stay within a hospital's medical attention for three full days (Real Time), as well as drains all but 10% of their current stamina., is to have activated Raging Soul.

___S t a g e S i x [6]

Sourureijingu [Raging Soul]
Complex :: S-Ranked
The ultimate technique of the Fist of the Raging Soul style isn't an actual move, but a mode. Having mastered their 'Inner Tempo' and 'Inner Soul' by coming this far, the shinobi can unleash both's power. Their body emits chakra crackles as five orbs appear behind them, representing the Five Levels of Soul. In this state, the shinobi is able to freely control their chakra within their bodies, and easily control their center of gravity. For a total of six posts, [Waltz] movements cost no stamina and double their effectiveness (Doubles movement of Blink and Ghost Step, Sphere Waltz and Absence of Being are performed instantly), and [Unleash] techniques can be used whenever, stand alone or following any [Waltz] movement. [Unleash] techniques and [Unleash to Unleash] combos are counted as one rank higher damage wise. As an added bonus, the user feels no exhaustion, no pain, no fear; they have found true inner harmony. Once the six posts are up, the user's body returns to normal, and all taxes that were not felt before rush the body. The user is left exhausted and defenseless, but chakra and stamina points return in normal fashions.





 
 
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