➥ΉV ]NAME: Nature's Blessing | RANK: D | COST: Chakra | ACTIVATION: Chakra Flow [Free Genin Custom]
By focusing chakra of a certain element to a part of the body, the user is capable of creating a specific seal that allows storage of chakra to a very specific nature. Depending on the elemental nature of ones chakra, multiple seals can be placed on the body. One seal for each element that allows the same amount of chakra to be stored. This seals allow the user to store up chakra outside of battle to use in the future.
• Seals can only be created for the basic five elements (fire, water, earth, lightning, wind).
• The amount of chakra that can be stored per post varies on the users rank:
[ Genin - 10 Chakra | Chunin - 20 Chakra | Special Jonin - 30 Chakra | Jonin - 40 Chakra | Satoosa - 50 Chakra ]
• Each seal can contain up to 150 Chakra; one seal per element.
• You must keep a note in your posts and/or make updates for your profile about how much you have available.
➥ΉV ]NAME: Nature's Blessing: Siege | RANK: A | COST: N/a | ACTIVATION: Hand Seal // Chakra Flow
After performing four hand seals, the user will generate a seal on each hand. Both as kanji for the elemental nature they're confronting. When coming into contact with a technique with either hand, the user will absorb the chakra constructing the technique through their hands and into their body; which will transfer the chakra to an elemental seal on their body that was created by "Nature's Blessing" to store the chakra for future use. This can be used against any ranked technique, however will drain chakra according to the rank of the technique used and the rank of Nature's Blessing: Siege. If the technique is higher than Nature's Blessing: Siege, it will still drain chakra according to the maximum it may drain; this effectively reduces the power and rank of the opposing technique.
• Can only be done with elements that the user has Nature's Blessing seals for.
• Can be used against any technique with an elemental affinity.
• Depending on the rank of technique absorbed, the user must wait a number of posts before using this technique on the specific element again:
[ E - 1 Posts | D - 2 Posts | C - 3 Posts | B - 4 Posts | A - 5 Posts ]
➥ΉV ]NAME: Nature's Blessing: Bountiful Harvest | RANK: B | COST: Chakra | ACTIVATION: Chakra Flow
Utilizing the function of Nature's Blessing, the user will make physical contact with the point of the body on another individual and channel a specific elemental nature chakra. Doing so will create a Nature's Blessing Seal of that element upon the other person's body. This seal allows the person marked with it to utilize any ninjutsu of that element that the person who donated the seal was capable of, at the cost of chakra within the seal. The seal may contain up to 150 chakra, and may be refilled by the person who placed the seal upon them. The seal is permanent unless the chakra is exhausted.
• Requires Nature's Blessing to learn.
• May only apply to what chakra nature's the user has to others.
• The amount of chakra that can be stored per post varies on the doner's rank:
[ Genin - 10 Chakra | Chunin - 20 Chakra | Special Jonin - 30 Chakra | Jonin - 40 Chakra | Satoosa - 50 Chakra ]
➥ΉV ]NAME: Nature's Blessing: Harmonic Convergence | RANK: A | COST: Chakra | ACTIVATION: Chakra Flow
By coming into contact with a new doner, one that has access to a special bloodline that is created through the mixing of elements. The user will create a unique, empty seal that may have chakra applied to it by a bloodline doner. The chakra that is applied to the seal allows the bearer to utilize any bloodline techniques that the doner may have possessed. This seal contains up to 150 chakra, and is permanent unless the chakra is exhausted. Only the original doner may supply more chakra to the seal.
• Requires Nature's Blessing: Bountiful Harvest to learn.
• May only apply to what chakra nature's the user has to others.
• The amount of chakra that can be stored per post varies on the doner's rank:
[ Genin - 10 Chakra | Chunin - 20 Chakra | Special Jonin - 30 Chakra | Jonin - 40 Chakra | Satoosa - 50 Chakra ]
➥ΉV ]NAME: Nature's Blessing: Hero's Awakening | RANK: S+ | COST: Chakra | ACTIVATION: Chakra Flow
Hero's Awakening is a unique state that may be triggered when all the Nature's Blessing seals are full. Once active, each of the seals will merge as a total chakra pool and allows the user to access all of the chakra with the seals to be used with any element. The true power of Hero's Awakening however is that any and all ninjutsu techniques used while in this state are considered to be S+ Rank, and allows the user to selectively pay the amount of chakra they wish for the techniques, so long as it does not go under its original cost. This allows the user to drastically empower their techniques if needed. The maximum that the user can pay for a technique is 100 chakra. The increased amount of chakra will not change the technique's size or function, but the over all power of the technique. Hero's Awakening can last until the chakra is fully drained from the seals, and may be exited freely. Just because the seals are in use, does not mean that chakra cannot still be applied to them from the user's basic reserves.
• Requires Nature's Blessing to learn.
• May only utilize chakra from Nature's Blessing Seals, unless chakra is being added into the seal.
➥ΉV ]NAME: Elemental Expansion | RANK: D | COST: Chakra | ACTIVATION: Setup
When performing elemental Ninjutsu, after performing all the requirements the user will include an additional amount of chakra to the technique they're performing. When the technique is released, this extra chakra allows the technique to double in size without increasing its power or altering its function.
• Can be performed with any of the five elements.
➥ΉV ]NAME: Combustion Release | RANK: C-S | COST: Chakra | ACTIVATION: Chakra Flow
This technique is first set up by inhaling air, the air being infused with Fuuton chakra as it enters the body before being super heated by Katon chakra while inside the body. Both mixed chakra are then transfered through both arms of the body, where the user makes their hand in the shape of a gun to fire the mixed chakra natures. When fired, a compressed beam of air, no more than two inches wide is released from the finger. The distance it can fly is dependant on the amount of chakra used to form the technique, before the compressed air is released and is forced to explode. Otherwise, the compressed air will explode on contact. By exploding, super heated air will be released to instantly ignite the air around it, effectively exploding with immense force depending on the rank of chakra applied. Anything caught within the explosion itself is blown apart with enough force to demolish stone and warp metal. If not blown apart, they will be severely burned by the super heated air.
• Requires Katon and Fuuton Elements
• C Rank - Explodes 15 feet from destination, capable of destroying earth and stone, flames continue an additional 5 feet afterwards. Force can also knock victims not inside 10 feet away. [Travels up to 25 Feet away]
• B Rank - Explodes 25 feet from destination, capable of warping metal, flames continue an additional 10 feet afterwards. Force can also knock victims not inside 15 feet away. [Travels up to 50 Feet away]
• A Rank - Explodes 40 feet from destination, capable of destroying metal, flames continue an additional 15 feet afterwards. Force can also knock victims not inside 20 feet away. [Travels up to 100 Feet away]
• S Rank - Explodes 50 feet from destination, capable of destroying anything within the explosion unless the same rank or higher, flames continue an additional 20 feet afterwards. Force can also knock victims not inside 25 feet away. [Travels up to 200 feet away]
➥ΉV ]NAME: Second Wind | RANK: C | COST: Chakra | ACTIVATION: Setup
Either within the same, or following a post that used Combustion Release, the user will draw in a second powerful breath of air. Because the chakra flow was previously used, the user may channel half the original cost of the paid technique to get a second burst of air readied. Uniquely, this burst of air does not need to be immediately used and can be held within the user for up to 3 posts later before having to release. The only flaw with this method is that after the Second Wind, the user cannot utilize Combustion Release for 1 post after the Second Wind shot has been released.
• Requires Combustion Release
➥ΉV ]NAME: Elemental Advantage | RANK: E-A | COST: Chakra | ACTIVATION: Setup
Through the use of elemental advantage; Firstly the user will send out a katon style jutsu, then by molding fuuton chakra of the same rank will the flames eat up the air and proportionately grow stronger by one rank. However the technique will retain the same size, form, and function as the parent technique aleady had.
• Must have both Katon and Fuuton elements.
➥ΉV ]NAME: Elemental Mastery | RANK: D | COST: Chakra | ACTIVATION: Setup
After using a projectile jutsu, the user of this technique will impart their chakra upon their own technique once more. This causes the projectile jutsu to remain active for 4 posts or until it collides with something, during which time the user has full control over it, typically through moving their arms, legs, and body in general.
➥ΉV ]NAME: Elemental Mastery: Physical Release | RANK: E | COST: Stamina | ACTIVATION: Physical
After learning the elemental mastery, the user of the jutsu becomes capable of utilizing elemental jutsu through physical motions as opposed to using hand seals, or through chakra flow, such as stomping, swinging the arms, and the like. When done like this, the jutsu consumes the chakra cost of elemental mastery at the same time as it is used, in order to save time of using multiple jutsu.
• Requires Elemental Mastery
➥ΉV ]NAME: Elemental Mastery: Dominance | RANK: C | COST: Chakra | ACTIVATION: Setup
• Requires Elemental Mastery
➥ΉV ]NAME: Elemental Mastery: Elemental Control| RANK: E-S | COST: Chakra | ACTIVATION: Physical
The ultimate extent to prove one's elemental mastery, by both mastering the manipulation of elements and physical release, the user has broken down the walls of limitation created by techniques. Achieving this level of mastery allows them to put their skills in a use that embraces the true power of elements, and the force that they are meant to create. Depending on the elements that the user has access to, the more variety this state of mastery has. Each creation however as a style that the user must perform it in. All forms of elements that are created are created through Elemental Mastery: Physical Release, and may be active for 4 posts while manipulated. Elemental Creations may be neutralized and disrupted when the user utilizes a different element.
•Requires "Elemental Mastery: Physical Release" to learn.
•May use techniques of the same element while this is active, utilizing any other element will disrupt the user's control.
•Requires at least 10 Techniques of the specific element to allow free control.
Fire Release: Is performed with various swift movements such as punches, kicks, jabs, and arm swings. When manipulating fire, the size, heat, and overall power may grow vastly depending on the chakra that is paid to perform.
[ E || 2 ft [Heat] D || 5 ft [Singe] C || 15 ft [Minor] B || 25 ft [Moderate] A || 50 ft [Severe] S || 100 [All Materials]
Water Release: Is performed with smooth, flowing movements that allow the water to be used in a defense manner more than offense. When manipulating water, the amount of water created varies on the chakra rank paid. This water may be manipulated freely by the user to take shapes and slam into the opponent with force, or be used defensively.
[ E || 5 ft | D || 10 ft | C || 25 ft | B || 50 ft | A || 100 ft | S || 200
Wind Release: Is performed with light and quick motions, the best way to utilize air creations is by being light as air on your feet. When manipulating wind, the a area that the range of Wind Manipulation covers ranges depending on the amount of chakra paid. The wind has no cutting power, but can be manipulated with swaying or sudden motions to create powerful bursts of wind.
[ E || 5 ft | D || 10 ft | C || 25 ft | B || 50 ft | A || 100 ft | S || 200
Earth Release: Is performed with very firm and powerful motions. Anchoring themselves with a firm stance to launch an attack, but then quickly shifting to another stance to continue. When manipulating earth, the size of the earthly creations and changes depend on the amount of chakra paid. Up to five creations of earth can be present at one time through the chakra payment, however creations can only be one third of the size of the total area covered.
[ E || 5 ft | D || 10 ft | C || 25 ft | B || 50 ft | A || 100 ft | S || 200
Lightning Release: Is performed with a calm mind, and circular motions of the arm. As the arms are rotated, electricity is generated. When manipulating lightning, the user will rotate their arms to generate electricity. The strength of the electricity, as well as the size of the eruption of lightning depends on the amount of chakra paid. When released, the lightning attack strictly acts as a bolt of lightning bound for the target.
[ E || 5 ft | D || 10 ft | C || 25 ft | B || 50 ft | A || 100 ft | S || 200
➥ΉV ]NAME: Enter the Void | RANK: D | COST: Chakra | ACTIVATION: Chakra Flow
Utilizing fuuton nature chakra, the user will coat the bottom of their feet, as well as the palms of their hands with small pockets of constantly swirling air. This air makes the user weightless, and allows them to leap high into the air to detach from the world. While this technique is active, the user may freely stand, move, or jump in the air with complete control. This technique may also be activated to save themselves from a deadly fall. This technique must be paid for every 2 posts.
➥ΉV ]NAME: Embrace of the Sea | RANK: A | COST: Chakra | ACTIVATION: Chakra Flow
Utilizing proficient ninjutsu usage with the element of water, the user may create and infuse water around their arms. This water becomes extended arms of the user that act as an extension of themselves, and may move without the arms themselves actually moving. These water arms have an impressive amount of both strength and speed, having 1.0 of each stat above that of the user's and are capable of extending up to 50 feet away from the user's normal reach. These arms give the user an advantage of quick action and semi long range combat. As well, these arms may act as a foundation for other suiton techniques. If Water Weapon Technique is utilized with these arms active, the weapon may be formed on the arm itself rather than an individual object. Allowing the arms the capability of shape shifting to the user's advantage. These arms are active for 8 posts before turning into normal water.
•Requires " Eight Tentacles Technique" to learn.
➥ΉV ]NAME: Embers of Desolation | RANK: S+ | COST: Chakra | ACTIVATION: Chakra Flow
➥ΉV ]NAME: Wounds of the Mother | RANK: B | COST: Chakra | ACTIVATION: Hand Seal + Physical
With the use of fire nature chakra, the user will form four hand seals and motion towards the target. This technique allows the user to super heat may turn any earth, sand, or even metal within 30 feet in length, and 20 feet wide of the direction they motioned to turn it into a molten physical state. The true power of the technique however comes from when used with or against a doton based technique. By paying an equal amount to the doton technique, with an additional 5 chakra, the user may transform the earth into a molten physical state. The molten state lasts for half of the rank's maximum duration before cooling to the point of returning to a completely solid state; the cooled pool of previously molten rock takes two posts after becoming solid again to be cool enough to touch.
➥ΉV ]NAME: Bearer of the Heavens | RANK: A | COST: N/a | ACTIVATION: Passive
Training in the use of Doton ninjutsu, the body must be shaped to become strong as stone. Through the constant use of doton ninjutsu, the body memorizing the chakra flow and growing stronger by shifting the earth itself, the physical strength of the user increases over time. This strength allows the user to be able to freely lift boulders that they would once use chakra to manipulate, to shatter earth by the force of their fist and even penetrate steel. Once the body is adapted to the use of doton, the base strength of the user will increase by 2.00 stat points.
• Increases the user's strength by 2.00 passively.
• Requires the user to know 10 doton techniques.
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